I get a lot of mail on a regular basis, but recently I’ve been overwhelmed with the same request to make an article about defending against T5 troops.
You probably suck at Lords Mobile and this article on how to successful fight a Lords Mobile battle will probably fall on an empty brain.
The Voodoo Shaman is among one of the more recent Monsters in Lords Mobile. It is also the only monster that will unlock gear for Familiars.
Blazing Embers have become one of the most sought after materials in Lords Mobile. And there is a bloody good reason for it.
The Huey Hops is a Pay-to-Play Familiar in Lords Mobile. It has generated a lot of anger and angst. Are you happy about it?
The Devil’s Cap is the least important part of Lords Mobile – that is – until you need it.
The Terrorthorn is a complicated hero. It has a research and a construction boost will be important to beginner players,
The Max Army Size is very important in Lords Mobile. It can make the difference between ruining an enemy castle or losing your hero.
You asked for a KVK guide, and so I bring you the ultimate guide to KVK. Read this guide and your enemies will shiver in their boots.
It’s going to be really hard to determine which familiar is actually the best. Everyone is looking for something different.
Lords Mobile is not Farmville! The objective of this game is not to pick-your-nose and play nice. The point of Lords Mobile is to MESS OTHER CASTLES UP!
You would be forgiven if you thought that the Lords Mobile experience was limited to only existing within your phone.
The Saberfang is one of the MOST important overall monsters that everyone should hunt if they’re serious about war. Why?
Most of you are wondering how much Lords Mobile makes from their users… You’ve probably ranted about it in the Guild Chat or you’ve probably done the math based on one titan and started shaking with confusion.