Are you a brand new Clash of Clans enthusiast? You probably are if you haven’t the slightest about the most famous defense piece in this game. For all you newbies out there, the Inferno Tower is a bread and butter defensive building in Clash of Clans.
Honestly, you don’t need to worry about it until you reach Town Hall level 10, because that’s when this structure becomes available. Just looking at its name, the Inferno Tower seems very dreadful and hellish.
Indeed, it is like that, but with my advice, you can stop quivering at the sight of this tower of doom. Read on for detailed stats, info, and strategies laid out so that even the biggest of noobs can understand it.
Inferno Tower Basics
Even though people have compared the Inferno Tower to the Eye of Sauron from Lord of the Rings, this structure is not that scary at all. It used to be much stronger in the past when it would negate all healing effects on all targeted units.
Luckily, that’s not the case since late 2017 when the developers realized how ridiculous that ability was. Since that Inferno Tower nerf, healing spells gained more value, and ironically enough, they are indeed fantastic counters to this demonic building.
It’s 2020, and the Inferno Tower is still a staple in most defense setups. It is mighty, but it is also incredibly versatile. The versatility comes from its two firing modes, single-target and multi-target mode. That part sounds self-explanatory, but there is much more to it than meets the eye.
You can read about the Inferno Tower firing modes in the following sections in the article, as I will, being the good guy I am, explain them thoroughly. I will also offer tips for the most effective uses of both modes.
A fundamental tip for all of the novice players is to look at the Town Hall when attacking. If it has lava streams on its sides, this means that the enemy has researched Inferno Towers, and they are using them.
Just like the X-Bow, the Inferno Tower also has a set reload time. If your ammo were empty the last time you played, it would be reloaded until your next login. Logically, when the tower is out of ammo, it is useless because it can’t attack and deal damage.
Finally, you can only build up to two Inferno Towers (either kind) with a Town Hall level 10. When you reach Town Hall level 12, you can have three Inferno Towers at a time.
Inferno Tower Stats and Requirements
Let’s get started with the juicy bits. If you were wondering, and of course you were, Inferno Tower has no favorites. That means that it won’t favor any type of enemy, even though it can attack both air and ground troops. The single-fire mode is for melting tanks (high hit point targets) because its damage on one target progressively increases until the unit dies, or the Inferno Tower gets disabled.
The multi-targeting mode of the Inferno Tower is best against multiple low hit point targets, such as the very popular Bats Spell. In this mode, the Inferno Tower can attack up to five enemies at once, dealing less damage than in a single firing mode.
Here is a lovely little table filled with all the Inferno Tower requirements and specs:
|IT DPS(damage per second) Starting
|IT DPS(damage per second) After 1.5s
|IT DPS(damage per second) After 5.25s
|Time Required to Build
|Town Hall Level Requirement
|Five and a half days
|Six and a half days
If you think there is a big difference in stats between the single Inferno Tower and the multi Inferno Tower, you are wrong. They have the same attack speed (0.128s), the same targeting (air and ground units), and the same number of rounds (1000).
All the values from the table apply to both versions of the Inferno Tower. The only differences are their range (single has nine tiles range, while multi has ten) and the number of targets (one and five, as mentioned before). Oh, and also they look slightly different. You can see the multiple pillars of fire in the multi Inferno Tower, as opposed to a single fireball at the top of the single-shot Inferno Tower.
Single Target Inferno Tower
Finally, I can stop teasing you and discuss the firing modes of the Inferno Tower in more detail. Let’s begin with the single firing mode, its uses, and strategies. Many (not so smart) people would tell you that single-target Inferno Tower sucks and that using a multi-target Inferno Tower is always better.
Those people easily discard the fact that the single-target Inferno Tower deals the most damage per second in the entire game. However, it takes 5.25 seconds to get there, which is a lot in a fast-paced game like Clash of Clans.
The biggest problem with the single-target mode Inferno Tower is that it starts incredibly slow. It deals measly 93 damage per second at max level (seven), which is outright laughable. Only after 1.5 seconds, it gets slightly better, but when it reaches maximum power, it melts tanks (Golem, P.E.K.K.A., and Lava Hounds) and even heroes.
The trade-off is obvious. You have to decide whether you want to use this defensive structure as an AOE (area of effect) damage tool, or as a single-target laser beam. If the meta of the game favors lots of smaller units, instead of fewer but stronger units, single-target Inferno Tower is nearly useless.
Bat Spell is very popular at the time, and the summoned bats easily take care of single-target Inferno Towers. Especially in combination with the Freeze Spell, bats annihilate Inferno Towers. It’s a ubiquitous strategy right now (January 2020), and therefore multi-target Inferno Towers will probably give you more value.
However, these are all general tips, while in reality, you can come up against just about any enemy. Single-target Inferno Towers are often very useful and reliable. Just make sure to support them properly. Build some AOE damage defense (e.g., Wizard or Bomb Tower) alongside a single-target Inferno Tower, and it will become much more valuable.
Multi-Target Inferno Tower
The multi-target Inferno Tower is possibly the most popular and deadly defensive structure in all of CoC. It has an impressive range, even better damage, and it destroys hordes of weak targets in a matter of seconds. When a unit moves out of this tower’s range, or it dies, the tower will instantly target a different unit within its range.
The multi-target Inferno Tower has that one tile range advantage over its single-target counterpart. It shreds low HP units to pieces, so it works wonders against Wizards, Giants, Witches, Bowlers, Balloons, and Wall Breakers.
Of course, it’s not so great against tanks, just like the single-target Inferno Tower isn’t great against clusters of weaker units. Big units like Golems, Dragons, Electro Dragons, Lava Hounds, and Heroes wreck this version of the Inferno Tower.
Still, the multi Inferno Tower works as a perfect counter to the pesky Bat Spell, which is very meta these days. In conclusion of this comparison, there is no telling which Inferno Tower is better. The easy and the correct answer is – it depends on the situation.
If I were you, I’d always use a combination of a multi-target and a single-target defense. That way, you will counter any attack that comes your way. More specific advice will come in the following section.
Inferno Tower Defense Advice
Is Inferno Tower an overrated, hyped-up Clash of Clans meme, or can it live up to its name? It can, and it does. It is not a flagship defense building without reason. In other words, this structure bangs.
If you use it correctly, it will win you many battles. However, this is easier said than done. CoC has been around for a while, and some veteran players have a lot of experience. They adapt their attack to counter basic defense strategies and even advanced strategies.
There are many guides out there telling you how to attack the Inferno Tower. What’s lacking are guides on using Inferno Towers defensively. You have to use logic, but you also need to think out of the box to be successful in this game.
Overall, this is a strategy game, a game of wits. It isn’t about the best reflexes, although you should be reactive in your gameplay. You need to learn all the units in the game, which takes time. When you know what you’re up against, you’ll know how to react.
Generally speaking, Inferno Towers rock, but they need support. The best way to support these laser beams is to surround them with walls. That way, the enemy has to break them down first, before it can get to the towers. While they do that, your Inferno Tower will blast them with fire, killing them before they can reach it.
Since Inferno Towers come into play at Town Hall level 10, your enemies will have many dangerous attack units and spells already. They will likely use a combination of tanks and low health units. A smart way to respond is to have a versatile defense.
Place your Inferno Tower behind a wall, and place a Wizard, Bomb, or Mortar Tower nearby. Of course, you can add as many of them as you are allowed. Still, there’s no need to put all of your defense in one place.
Try to cover most, if not all, entry points that your enemy needs to pass to get to your Town Hall. With spread out the defense, they’ll have to focus on a single point of entry. That’s why you can’t leave anything lightly guarded.
Inferno Towers are possibly the highest priority targets of the Freeze Spell. There is no counter to that. This spell is incredibly powerful, if not OP. Luckily, when cast, it doesn’t last long. Still, the Freeze Spell resets your Inferno Tower.
That means that the damage bonus it gained after firing for some time will be lost. Since the Freeze Spell renders all units and structures inactive, it allows your enemy to close the gap. Their units will come closer to your Inferno Tower and possibly damage or destroy it in the process.
Spreading out your defense will make it harder for the enemy to prioritize one part of your base with spells and units. If you place everything in the middle, they can keep spamming Freeze Spell after Freeze Spell until they get close and destroy everything.
Inferno Tower Attack Advice
Attacking Inferno Towers is much easier than you would think. They only seem scary, but they are fragile if you know how to counter them. You can use the tips from the previous section, but you’ll need to reverse your viewpoint.
However, you’ll need more practical advice. The first thing you should have in mind when attacking Inferno Towers is their appearance. You can deduce a lot from this. Their appearance varies depending on their level, their status, and their targeting mode.
By status, I mean, is the tower active or not. When the tower is inactive, i.e., low on ammo, or currently upgrading, it will look gray and bland. When the tower is active and ready to fire, it glows bright orange, like it is on fire.
The targeting mode is the most difficult to discern. You need to memorize the looks of single-target and multi-target Inferno Tower. There’s no other way around it. A cheeky strategy some players use is to join a clan with very long names. This way, they can mask the targeting mode of the Inferno Tower if they place it next to the clan building.
You can use the knowledge about single and multi-Inferno Towers to your advantage. Like I mentioned previously, single-target Inferno Towers are easily overwhelmed by multiple lightweight units. You can use Bowlers, Hog Riders, Miners, or Valkyries to take down single Inferno Towers.
They will take less damage than a single big unit, such as the Lava Hound. You can also use bats, witches, or skeleton spells to deal with single fire Inferno Towers. These are highly effective and commonly used approaches.
The Freeze Spell works excellent against this type of defense. Use it sparingly, though, and make use of the reset feature as well. When the Inferno Tower starts ramping up the damage, freeze it and drop more troops near it.
The Archer Queen is an excellent counter to Inferno Towers thanks to her Royal Cloak ability. This ability resets the Inferno Tower, just like the Freeze Spell. Town Hall level 11 and 12 players can also make use of the Grand Warden’s Eternal Tome power. This power allows him and adjacent troops to be invincible for a brief moment. It can be enough to close the gap and even destroy the tower.
These are all excellent single Inferno Tower counters, but what about the Multi Inferno Tower?
Multi Inferno Tower Attack Advice
Multi Inferno Tower is harder to deal with, since it destroys clusters of smaller units such as Archers, Barbarians, Goblins, Wizards, etc. Tank units work better against this tower. That is not all, though.
The Heal Spell is possibly the best support for your units that are attacking the multi-targeting defense. Valkyries, Hogs, and Bowlers can destroy this tower when healed. Healer units are crucial in dealing with these towers since they will keep your troops alive.
Queen Walk is also great against the multi Inferno Tower. She is beefy enough to take lots of damage, so you can use her to distract the tower. Put some healers behind her, and she will destroy the tower without breaking a sweat.
A hero push is an excellent strategy for attacking the multi Inferno Tower too. Follow the steps in this particular order to do it:
- Make sure to deploy the Barbarian King first, because he is a great tank and damage sponge.
- After him, drop the Archer Queen, and she will support him with ranged damage.
- You can drop your low HP units after these two have dealt with the Multi Inferno Tower, which shouldn’t take long.
Finally, if you are against a Town Hall level 10, you can also use Earthquake and Lightning Spells. If these spells are at their max levels, they can destroy a lower level Inferno Tower. Use two Lightning Spells and one Earthquake Spell to obliterate a level one Inferno Tower.
Inferno Towers are fun and cool. I love using those things, but attacking them is a different story. If you want to win fights against these towers, always bring some Heal and Freeze spells with you. They will help immensely.
When using these towers defensively, don’t forget to support them with walls and other defensive structures. Good luck, rookies. Hopefully, this will help you get better. Otherwise, you always have kiddie games like Fortnite.