Rallying Darknests in Lords Mobile is probably the best way to improve your war techniques without actually worrying about a counter-attack from whomever you hit. It is the bread-and-butter of earning rewards, and it is a great way to build guild participation.
Many Guilds will have a set amount of minimum Darknests victories per day, and others will, like doofuses, completely ignore the Darknests.
Here are the topics covered in this comprehensive Darknest Guide:
- What is a Darknest?
- How to Rally a Darknest
- War Strategy Techniques
- Leading the Rally
- How much Siege?
- Tips for a Successful Rally
- Best Heroes for Rally Leader
- Darknest Rewards
What is a Darknest?
Like usual, Lords Mobile likes to romanticize things that should be rather simple. We will skip their romantic explanations and just keep it technical and professional (with a small dose of sarcasm and wit).
Darknests are computer-generated players that are scattered throughout the kingdom. If you manage to defeat a Darknest you will receive a Dark Essence. Dark Essences can be converted into fantastic rewards.
A minimum of two people will need to be in a rally in order to destroy the Darknest. Even if you can destroy the Darknest on your own, you will still need an additional player to send at least one troop in order to begin the attack. Why? Not sure!
The good news. You can’t lose any troops against a Darknest. Some troops will go the infirmary, but you won’t actually lose any troops! Your heroes are also safe if you lose the rally against a Darknest.
How to Start a Darknest Rally
The first step to starting a Darknest rally is to find a Darknest and to click on it.
The first step will always be to scout the Darknest. DO NOT attack a Darknest without scouting it first. You can only formulate a successful attack if you know the troop/wall breakdown within the castle walls. (Failing to scout a Darknest before attacking is like pouring scotch into a baby bottle. You will never remember what type of whiskey it is. And besides, the baby will be drunk.)
Scouting a Darknest does not activate Battle Fury and can also be done while keeping your shield up.
Once you scout the Darknest you will receive a Turf Scout Report in your mail. The first thing that you should look out for is the reward. In this case, because we are scouting a Level 4 Darknest, the prize is a Level 14 Dark Essence. In general, the stronger the Darknest the greater the reward.
If the Dark Essence is too low, and you have the man-power to attack a more powerful Darknest, keep scouting other Darknests.
If you scroll a little down on the report you will see the troop, wall and trap breakdown of the enemy turf. This is the important part. The statistics over here will let you know if you have a chance of winning or not. Make sure that you put all the details into your calculations.
Rally Attacking a Darknest
Once you have scouted the Darknest, you will need to decide if you (and your guild) have the ability to defeat it. You will also need to decide who will be the best person to be the rally leader.
It is critical to note that the entire rally will inherit the attributes of the rally leader. So if for example, the rally leader has a total infantry boost of only 40%, and massive players join onto his rally (and they’ve personally researched 250% infantry boost), they will only receive a 40% boost during the rally. This also applies to Hero boosts, Gem boosts, and Darknest Research Boosts.
Here are the 4 elements that go into formulating a plan of attack against a Darknest:
- How many troops and what type?
- Are there traps and how many?
- What is the Wall Health Power?
- Are there any boons active?
If you decide to go ahead, and you are the appointed (or self-appointed) rally leader, you will be the one who will need to initiate the rally.
Click the “Rally Attack” button and proceed to the Rally Leader Time section.
There are 4 options available when it comes to setting the schedule for the Rally Attack. If everyone in your guild is ready, just set the clock to 5-mins and get it over and done with. Quick and easy!
If, however, your guildmates are picking their noses or not at the screen, you’ll need to give the clock some more time. Also, if you’re rallying a Darknest that’s really tough and you want as many players involved, set the clock for 1 or 8 hours and let the rally simmer.
Please note that while the players have their troops in the rally, neither you nor they can port around. You will all be stuck to your locations. The long rallies will get really annoying for players that are itching to fight. They won’t even be able to take their troops back unless you do it for them.
Only plan long rallies after reminding people that the clock is running for 8 hours.
How to Plan an Attack Strategy?
The chart below is the Attack Strategy screen from Lords Mobile. This chart will prepare your troop composition.
This graph is all over Lords Mobile and it is critical to memorize it. I made a small mnemonic and it is now really easy for me to remember without having to look at a sheet.
- Horses eat humans – but hate the sound of archers
- Infantry incinerate archers – but fall before the cavalry
- Archers make holes in horses – but are terrified of soldiers
- Seige hate everyone – but can only harm walls
These catchlines may help. But probably not. You’re dense. Nothing will help that…
Who are we trying to fool? The mnemonic went over your head.
In that case, just print a wall-sized print of the chart above and stick on one of your bedroom walls.
This chart is obviously a gross oversimplification. It helps give you the principals, but it won’t help you fight. You will need a strategy. Keep reading the next section!
How to Formulate a Fighting Composition
Here is a hypothetical situation. What if the Darknest has 100,000 infantry, 200,000 range, and 400,000 cavalries and you have only 700,000 troops to send? There are several strategies to use. None of them are wrong. Their applications will depend on your style and also on your personal strengths.
- Either you can counter with 100,000 cavalries, 200,000 infantry, and 400,000 range. This is called the “perfect-counter attack”. Some rally leaders will only always use this technique.
- You can use 100,000 cavalries and 600,000 range (or 200,000 cavs and 500,000 range). The range will be able to counter the cavs and range. The cavalry will counter the infantry. The advantage would be that you could set up your heroes, gear, and gems for a Cavs and Range Attack. (Trying to set up your offense for 3 troop types at the same time is ineffective and not economical)
- (My Personal Preference) You can just send 700,000 range and focus your heroes, gear, and gems only for the range. Many high-level rally leaders will prefer this option as they will have advanced heroes that will specialize in one troop type. I will sometimes also add 10% – 20% siege for high powered walls, if necessary.
- Alternatively, you can send only siege troops and watch with excitement as they all get slaughtered. Please don’t forget to get the popcorn ready 🙂
Usually, your the rest of your guild will mimic whatever lineup you do. If you send only range troops, they will also send only cavalry troops. It is a good idea to specify regardless. Just use the chat or guild-message to tell everyone what they should send.
Slide the troops that you want. Important: Don’t forget to add the leaders.
Preparing to Lead a Rally
Once you’ve set the rally up, and (hopefully people don’t hate you and so) your guildmates start joining the rally, there’s still more work to do. You need to prepare your statistics in order to give as much power to the rally as possible.
Spoiler alert: Positive energy vibes and good spirits won’t help even a little! Neither will yoga or meditation.
Here are the steps you need to take to ensure that you’re giving the rally the best chance:
- Make sure that you have a leader attached to the rally. Don’t worry, the leader can’t get captured by the Darknest
- Make sure that you have the correct gear on. If you need more help on battle gear, take a look at my complete gear guide
- Put your talent points onto the correct battle settings
- Use an Army ATK boost
- Make sure that you’re positioned in a good location to the Darknest. Speeding up a rally isn’t pleasant and will also end up being quite expensive
How much Siege?
As my fans already know, I’m not a fan of siege (and the friend of my fan is my fan!). It’s mainly a waste of time and space. Very few enemy players in Lords Mobile will ever have a wall that actually warrants the use of siege weaponry.
Level 4 and Level 5 Darknests are an exception to this golden rule! Darknest walls can be millions of might strong. Your troops will be slaughtered by the time they manage to take down even half of the health out of the wall.
If the wall is under 4-million might (and you have t3 or t4 troops), you shouldn’t really need siege. If the wall is stronger and you don’t have enough troops or if your leader doesn’t have strong gear, you may want to include a 5% – 10% siege.
Most experts disagree with me and believe that you should never put siege into a Darknest Rally, especially in Darknest 4 and Darknest 5. They say that you will want to get as many real troops into the rally in order to actually win and the siege will just be a waste of space.
Tips on how to Strengthen your Darknest Rally
Everything until now was how to operate a Darkness Rally. There are, of course, many tricks to ensure that your rally is successful! Here are the best tricks in the book!
- Add the correct Heroes! And make sure that they are actually the correct Heroes (see below)
- Re-scout the Darknest to ensure that you rallied the correct one
- Change your gear to battle gear that is appropriate for the troops your sending. Click here to learn more about gear
- Reset your talents and pick talents that match the troops that you are sending
- Set your formation to the correct troop formation (focus the formation based on the strongest troop type)
- Use Turf boosts. A great example would be the Army ATK Boost (20%) for 4 hours
Which Heroes to Choose?
This decision can be more impactful than the number of troops that manage to come into the rally. Don’t believe me? Ask anyone who has failed a lot of rallies. They’ll back me up. Or they won’t and in that case, throw them out of your guild. They’re a waste of time. Make sure to burn them before they port away.
In general, I’m a big fan of Rose Knight. Bombin’ Goblin is also a great star when it comes to rallies. They are Free to Play and impact powerful army boosts.
The heroes should obviously be focused on the troop type. If you are sending all range, don’t use Death Knight (he’s only good for cavalry).
One more important note before continuing: you can only send 4 heroes with the same skill set. If you send 5 heroes that all focus on the same troop type, one will sit in the corner like a cranky child.
Cavalry Rally Heroes
This list will really depend on which heroes you’ve advanced, but here are my favorite picks assuming that they’re all equal. I’ve placed them in order of effectiveness.
- Rose Knight has Army ATK 20% and Cavalry Max HP +50% at gold
- Child of Light has a Cavalry ATK 30% and Cavalry Max HP +50% at gold
- Night Raven has a Cavalry ATK 30% at gold
- Death Knight has Cavalry Max HP +50% at gold
- Sage of Storms is as useless as he looks
Infantry Rally Heroes
I’ve also listed the Infantry heroes in order of effectiveness as battle heroes. I’ve only listed their notable battle boosts.
- Demon Slayer has Infantry ATK 30% and Infantry Max HP 50% at gold
- Oath Keeper also has Infantry ATK 30% and Infantry Max HP 50% at gold
- (P2P) The Big Guy has Infantry ATK 30%
- Sea Squire has Infantry ATK 30%
- Soul Forger has Infantry ATK 30%
- Scarlet Bolt is useless even at gold
- Shade is also useless you happen to like the color purple
Range Rally Heroes
I personally haven’t developed my range heroes to where I want them, and so I use my Army heroes instead of the traditional Range Heroes.
- Snow Queen has Range ATK 30% and Range Max HP 50% at gold
- Bombin’ Goblin has Army ATK 20% at gold. I’m putting him second in this category although he belongs in almost all rallies if he’s a gold hero
- Tracker has Range ATK 30%
- Death Archer has Range ATK 30% at gold
- Black Crow has Range Max HP 50% at gold
- Trickster is useless in battle. He’s an incredible hero (possibly 2nd best F2P), but as good as a rotten tree in battle!
Oh wow. Did you think I was going to put the siege heroes as well… That’s a funny joke. Gosh, I’m still holding my stomach from the laughter.
Don’t use siege troops unless you are fighting a massive wall. A wall that requires siege heroes as well would need to be as strong as the Great Wall of China!
Rewards for Defeating Darknests
As mentioned (and illustrated above) each darknest comes with a reward. The higher the level of Darknest, the larger the potential reward. Once you defeat (or participate the defeat) a Darknest you will receive an essence that will appear in the Transumtation Lab. To get the prize you will need to transmute the essence and wait, and then wait some more.
When the essence is ready, you will receive a prize. The prizes are random and won’t be the same for the other members of the rally.
As mentioned before, everyone involved in the rally still gets the same level prize. If there is someone in the guild more equipped to lead the rally, let them. Even if you send one troop, you will get the Dark Essence.