League of Legends has been one of the most famous games in the world for more than ten years. But it’s also very scary since it’s a 5 vs. 5 competition with a lot of strange rules and quirks. You can’t just pick it up and start playing right away. This is one of the things that makes Wild Rift, a new mobile spinoff, so shocking. It takes the most essential parts of League and packages them in a way that makes them much more accessible for new players to understand. This is the best way to start playing with a long shot.
To begin, it’s worth noting that Wild Rift isn’t just a clone of League. Instead, it’s an entirely new iteration with mobile (and possibly console) devices in mind. While there are many similarities to League, there are also significant changes. The essence is the same: It’s a team game in which two teams of five compete to destroy the other’s base. You still have to pick a hero with unique skills and navigate a map with three lanes and a jungle full of monsters in between.
However, despite their seeming insignificance, the alterations can be observed. Because the map is now more condensed, it will take you less time to clear a path to the enemy stronghold and less time overall to play the game. In my experience, a battle in Wild Rift lasts for about 20 minutes, however, in League on PC, matches might last for more than 45 minutes. It’s pretty much the perfect length for playing on a mobile device like a phone.
- Is Wild Rift Safe for Kids?
- Understanding Wild Rift Roles
- Champion Stats
- Ways to Win
- Summoner Spells
- What’s in the Jungle?
Is Wild Rift Safe for Kids?
Popular multiplayer game League of Legends: Wild Rift on mobile. Common Sense Media says the mobile game gets favorable reviews, but parents should evaluate its content and age-appropriateness. Common Sense Media reviews differ, with kids complaining about game violence. In most regions, Wild Rift has a recommended age of 13+ due to its online multiplayer nature and the potential for interaction with other players, which might include chat and communication.
Understanding Wild Rift Roles
League of Legends: Wild Rift has five roles: Mid, Jungle, Top/Baron, ADC (Attack Damage Carry), and Support. The different lanes in the game are the main factor that determines these positions.
Champions in the Mid Lane often have strong burst damage and skills that control large groups of enemies. They want to control the middle of the map, help with goals, and move around to help other lanes.
Junglers focus on clearing jungle camps, securing objectives like the Dragon and Baron Nashor, and ganking lanes to help their team get an edge. They are a very important part of controlling the map.
Most of the time, champions in the Top or Baron Lane are tough or tanky attackers. They often fight one-on-one, split-push lanes, and they help keep the Baron Nashor area under control.
ADC (Attack Damage Carry)
ADCs give consistent damage from a distance, and their damage scales well into the late game. They get help from support and focus on farming to get better at dealing with damage in team fights.
Supports help their team with usefulness, healing, crowd control, and seeing what’s going on. During the laning phase, they protect the ADC and play a key role in setting up kills and making sure the team stays alive.
In Wild Rift, these roles are important to the team’s composition and strategy. Each role has different responsibilities that add to the overall success of the team’s gameplay and objectives.
Every player on every side of the squad is required to select a champion, and each player can only control the champion they have chosen to play within the game. The game now contains more than 100 Champions, and over the course of its development, many more will be added to the roster. Each champion possesses a one-of-a-kind set of skills and powers, in addition to a diverse set of play styles.
Before starting a game of Wild Rift, you and your team will go through a process known as “champion select,” during which you will choose which champion your team will use. There are many distinct strategies and champions, many of which complement one another quite well.
Each champion in League of Legends: Wild Rift has their own unique set of statistics, and they all benefit from a variety of various types of data. The higher the stat, the more powerful and durable the champion.
- Health (indicated by a green bar)
- Ability Resources: Mana, Energy, and others
- Attack Damage (AD)
- Ability Power (AP)
- Magic Resist (MR)
- Attack Speed (AS)
- Ability Haste (AH)
- Critical Strike Chance
- Movement Speed (MS)
Ways to Win
There are two ways to win a game of League of Legends: Wild Rift. The first is to destroy your opponent’s base (Nexus). The second is if your opponent gives up the game. But it’s not that easy to destroy the enemy base because you have to destroy all the enemy towers in at least one lane before you can get to the enemy Nexus. Also, you can just stomp your enemy and make them surrender, players can only surrender after 5 minutes (300 seconds) in the game, unlike its PC counterpart where you have to wait for at least 15 minutes to surrender.
In all League of Legends game modes, the Nexus is the most important structure. Whoever destroys the Nexus of the other team wins the game. The Nexus has 5500 health and 20 health regeneration per second, but no other numbers.
In Wild Rift, just like in the main League of Legends game, turrets are an important part of defense and moving through the game. They are defensive structures that are set up in each lane. When enemy units or champions come close to them, they fight them. In Wild Rift, there are no turret plates like there are in the PC version. Instead, turrets have laning phase shields. There is also turret plate, which, when destroyed, gives gold. Due to the risk, diving under turrets takes careful thought, which encourages strategic play. Turrets are important for controlling the map, protecting goals, and opening up ways for the team to move forward.
In League of Legends: Wild Rift, there are not only abilities but also Summoner Spells. At the champion pick, each player can choose two Summoner Spells. You can choose from different SummonerSpells to play the game. In the next part, we’ll explain what each Summoner Spell does:
- Barrier – Get a shield that takes 100–450 (based on level) damage for 2 seconds (120-second cooldown).
- Exhaust – Targets an enemy champion and makes them tired, slowing them down by 60% for 2.5 seconds and lowering the damage they do by 40% for 100 seconds.
- Flash – Teleport a short distance forward or in the direction you’re aiming (150-second cooldown).
- Ghost – Get an increase in movement speed for 8 seconds, starting with a burst of movement speed that goes down to 25% after 3 seconds. On takedown, the buff lasts for 6 seconds longer and the speed burst is given again (90-second cooldown).
- Heal – Restores 60–242 health and gives you and the most injured close ally champion 20% faster movement for 1 second (130-second cooldown). Effects are increased by 100% on the close ally champion who has been hurt the most. For champions who have just been healed, healing is cut in half.
- Ignite – Ignites an enemy champion, dealing 72–380 (level-based) true damage over 5 seconds and giving them 60% Grievous Wounds (600 range) with a 100-second cooldown.
- Smite – Do 440–1000 (level-based) true damage to a big or epic monster or minion. The effect lasts for 10 seconds. When you hit a monster, you get 70 + 10% of your full health back. Up to 2 charges can be gained every 45 seconds.
What’s in the Jungle?
There is a river that runs across the map between the lanes. This is where a lot of fights happen because players use the river to move up and down the map and to get to where all the big goals are.
There are camps in the jungle that can be cleaned up by anyone, but junglers do it best.
These camps give gold and experience, but players who use Smite as a Summoner Spell get more experience. They show up over time and have a short break before they show up again. There are also buffs in the jungle. Getting these buffs will give your team an edge over the other team.
If you kill the Blue Sentinel, you get the so-called “blue buff,” which gives you 15 ability haste and refills your mana and health over time. But if you kill Red Brambleback, your auto weapons will do more damage and slow them down.
As you move through the jungle, you will see plants that can be used. Using them right can give you a big edge.
- Scryer’s Bloom – Scryer’s Bloom creates a cone of clear vision for a short time in the direction you hit it. This plant is very helpful because it lets you see who the enemy champions are and find them. It can also be used to forever show where wards are, so you know where to walk without being seen and can even get rid of them.
- Honeyfruit – This plant grows in every road and around the river. When you hit them, they pop and leave three dots on the ground that you can walk over to heal yourself and get more mana. It’s important to use them right in the lane because they’re the only way to get your health and power back. Even though the one in the river isn’t that important, it can sometimes save your life.
- The Blast Cone – Blast cones are the names of the red plants in the Jungle. If they auto-attack, they can make a champion fly in a certain way. You can use this plant to get over walls. For instance, if you are trying to get away from your enemies or get to your next camp.
The Scuttle Crab
A neutral monster that walks back and forth in the river is called a “Scuttle Crab”. When you kill the Scuttle Crab, your team will be able to see better and you and your team will be able to move faster when you walk over that area. It is easy to kill, but you have to be careful because both teams will try to kill it because it gives free vision in the river. If you’re playing jungle, this camp should be your top priority and you should try to kill it as soon as it appears. If you’re playing lane, you should be ready to leave your lane to help your jungle.
The dragon pit is one of the most interesting jungle camps in Wild Rift because its occupant changes from game to game. At any given time, one of five dragon monsters can be in the pit. It is a neutral goal that competes with Baron Nashor.
- Infernal Drake (red) = Grants 8% increased damage.
- Cloud Drake (white) = Grants 7.5% bonus movement speed, doubled to 15% when out-of-combat.
- Mountain Drake (brown) = Grants 6% of maximum health as a shield after 5 seconds of not taking damage.
- Ocean Drake (blue) = Grants 8% Physical Vamp and Magical Vamp.
The Elder Dragon
After players have killed at least four Elementals, the game will start to spawn Elemental Elder Dragons, which give even bigger buffs. The Elder Drake is another name for the Elder Dragon.
- Elder Cloud (white) = Grants 11.25% bonus movement speed, doubled to 22.5% when out-of-combat.
- Elder Infernal (red) = Grants 12% increased damage.
- Elder Mountain (brown) = Grants 9% of maximum health as a shield after 5 seconds of not taking damage.
- Elder Ocean (blue) = Grants 12% Physical Vamp and Magical Vamp.
- Elder Bonus Buff=Attacks burn enemies dealing true damage.
Because of this, the older is the best goal on the map. Once you get the Elder drake, you have a very good chance of winning.
The Rift Herald is a very powerful neutral monster in League of Legends: Wild Rift. It is next to Baron Nashor. When you kill the Rift Herald, you get the “Eye of the Herald,” m which gives you Empowered Recall and the option to call back the Rift Herald to push a lane. The Rift Herald spawns twice per game and can be a strategic tool for teams to improve their map control and pressure.
With the Baron Nashor buff, players can push into the enemy base and destroy the enemy nexus with minions from their lane that have been given more power. You’ll need more than one person to kill the Baron. The buff you get is called “Hand of Baron.” This gives the minions a buff and makes your attacks do more damage. At 10:00, Baron Nashor appears. Most of the time, the last fights happen around the baron because it’s the second-best goal in the game that can help you win.
Since it came out in October 20201, League of Legends: Wild Rift, a mobile version of the famous PC game, has become very popular. Players have praised how well it works on mobile devices and how fun it is to play. The game is a hit because it has been downloaded and sold a lot. It is thought to be one of the best mobile MOBA games1. But some players have been unhappy and worried about parts of the game, like the pass system and the progression. Even so, Wild Rift is seen as a very popular game that could teach us about how to attract and keep users.
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